The goal: build a political career to Prime Minister
Your objective is easy to state and hard to reach: rise from a student-union candidate all the way to Prime Minister of a fictional India. You do it across eight tiers, from campus organiser through councillor, MLA, minister, chief minister, MP and union minister to the top office. Roughly twenty in-game days at a tier open the door to a promotion. You still have to earn it. There's more about the ladder on the Indian political simulator page.
Creating your character
Character creation is a run of early-life vignettes, not a dry form. Each choice shapes your opening strengths and blind spots:
- Origin: home state, hometown, and family class background. Your home state is your playing field until national politics.
- Community & identity: caste category, religion, mother tongue, and an urban or rural upbringing.
- Education: school type and field of study. This also sets where you're currently enrolled, since you begin as a student.
- Formative event: one defining experience that echoes into later scenarios.
- Ideology anchor: place yourself on a 5×5 grid (economic left–right, social progressive–traditional). This decides which parties see you as a natural fit and whether your later choices read as "consistent" or a "flip-flop."
- Strengths & weaknesses: pick two of each. A short temper or an old scandal isn't cosmetic; it surfaces as a recurring modifier.
- Entry route: join a party archetype, run independent, or lead a student union first.
Before you confirm, the game shows a plain-English summary of your starting position, so you know exactly what hand you're playing.
The daily loop
A session runs about thirty minutes and covers one to three in-game days. Each day is a decision beat with the same rhythm:
- Morning brief: headlines, your calendar for the day, and who's on people's minds.
- Situation feed: three to six situations, each a four-option decision. This is the heart of the game.
- Character interactions: optionally meet a character to deepen a relationship or unlock information.
- Time allocation: spend your attention points on visits, meetings, fundraising, study, family, or rest.
- Day close: a metric snapshot, promises accounted for, and any delayed effects that landed today.
Making decisions
Every situation gives you four options. The exact outcomes are hidden at the moment you decide, so you act on judgement, not a spoiler. Each option produces immediate effects and often queues delayed ones that fire days, weeks, or even elections later. There's deliberately no obviously-correct choice: a bold answer might buy legacy at the cost of support, a cautious one the reverse.
You can always answer a situation for free with the low-effort "phone-it-in" fallback. It rarely gives the best result, but it never costs you attention, which matters, because attention is tight.
Attention points: you can't do everything
Outside mandatory situations you have a weekly pool of 100 attention points. Spend them on a village visit, a party HQ meeting, a media interview, a fundraising call, policy study, a rally, family time, or rest. The pool resets every seven in-game days and doesn't roll over. It's sized just below "enough," so in a typical week you can afford the best move on roughly two-thirds of your scenarios and must take a cheaper or free path on the rest. The lesson: specialise.
Reading your approval
Your headline approval number is the least useful thing on the screen. Underneath it sits a matrix of segments (age bands, class, urban/rural, occupation, community bands, and issue voters) each with its own approval, turnout, and persuadability. The aggregate is just a weighted average. To win, drill into the segments and work out which group shifted and why. This is the same dynamic behind anti-incumbency, where support erodes segment by segment before a vote.
Winning elections
From your MLA term onward, the full election engine activates. A campaign runs through distinct phases: securing a ticket (or running as a harder independent), negotiating alliances and seat-sharing, choosing five promises for your manifesto, setting a campaign posture, surviving debates and interviews, and reading opinion and exit polls that are deliberately noisier than the real count. On counting day each seat is resolved and the result is announced. If no side wins a majority, you enter coalition math. Read how coalition governments work in India to see exactly what you'll be negotiating, and what a no-confidence motion is for how governments later fall.
Tips for your first playthrough
What happens if I take a break?
The game never punishes a short absence. Miss one to three days and there's no penalty; you just get a recap. Longer gaps let the world drift: approval slides a little, rivals gain ground, and if you're the sitting government a very long absence can raise the risk of losing office. Nothing is fabricated out of thin air, though. Any real setback routes through a mechanic you can see coming and fight. The game stays recoverable.
Ready to start your career?
You now know the loop. The rest is judgement. Create a character and take your first decisions.
Common first questions
How long is a session?
About thirty minutes, covering one to three in-game days. More answers on the FAQ.
Do I need to download anything?
No. Rajneeti runs entirely in your browser, with nothing to install. See the FAQ for details.
Can I lose the game?
You can lose an office (an election, a no-confidence vote, a scandal), but losing a role doesn't end your career. You can rebuild and climb again. More on the FAQ.